
– Respawn Anchors can be placed under Note Blocks to produce “bass drum” sound.

– Hoglins run away from Respawn Anchors, for some reason. Just like beds, an Anchor can be shared among several people.The charges are also shared. If a player’s Respawn Anchor is destroyed, or its charges have been exhausted, or if the area around it is made unsuitable for respawning, a message is displayed saying “You have no home bed or charged Respawn Anchor, or it was obstructed” and the player respawns at the world spawn point. The Anchor must be charged at the time of the click.Įach time the player dies, they respawn next to the Anchor, and its charge decreases by 1. To properly test your Arms Race map, include "+game_type=1" in the launch options before compiling and running the map.To set the player’s spawn location to the Anchor, they must click on it just like a bed.

Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team.Īlso, make sure to correctly enable the arms race mode ingame:Īrms Race is a server-side setting toggled by setting the "game_type" command to 1. You want at least 32 total player spawns for the majority of servers to run your map. The info_armsrace_terrorist and info_armsrace_counterterrorist entities are used to mark where players spawn. From VDC:įor any map to function properly, you need to place spawnpoint entities in the game world. Seems like you're using the wrong spawn point entities. And I have multiple spawn points for each team set in the Hammer Editor file.

I tested the map in CS:GO and I can't add bots to either team, no matter what console commands I do in-game such as mp_limitteams 30 and such. My problem is that I can't create more than 1 spawn point for each team and I'm not sure why. I'm trying to make a map for the Arms Race/Gun Game gamemode. I'm very new to Hammer Editor, specifically for making CS:GO maps.
